This week we’re showing off some video footage of some of the animations being created for Conquest. These are all idle animations, therefore they would be used at times when your character isn’t active. Once your character stands still for a short while, we get a number of animations to cycle randomly, blended over the top of a standard ‘breathing’ animation.
This way even when you’re not playing the game, the animations seem realistic in the way they play out. Due to the way we recorded these animations, they’re not seamless. But in-game they would be.
Over the next few weeks we’re going to be working a lot with the characters. Our current plan is to get some form of crude combat system in place as soon as possible. So you can expect a lot more of these short animation preview videos, and later some combat related ones too!