Long time, no see!
Apologies for the lack of a developer update last week. We’ve been pretty busy with development and felt there wasn’t much in the way of content to show you. This might happen from time to time. But we figure that code, sound effects and team meetings don’t make the most interesting reads / videos.
But we’re alive and kicking. With a strong focus on getting early combat in place, and pushing towards pre-alpha code.
As promised, here is that music track, again in video form: